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NPC Generator

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Advanced [show]


Godfrey Bradley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his blonde hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the west. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 7 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Pacifist. Bonds: Attractive, Slave, Immigrant. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Godfrey Bradley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Alchemist’s fire. 2 Antitoxin. 3 Thunderstones.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large white jacket. He keeps his auburn hair in a flapper bob. His eyes, though not visible through his cowl, are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Ernest studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Immigrant. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Gentry, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Roger Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a black and tan robe with the hood down. His golden hair is cut short. This green eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. In his 15th year, his parents were killed by a illithids raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: He wants revenge against illithids; and find a way to reverse the transformation of his brother

Bonds: Family, Rich, Military, Enemies. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Bentham, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)7 (-2) 15 (+2)17 (+3)
Skills Persuasion +5, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Compton, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has black hair. This hazel eyed northerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Unemployed, but he was a colossal failure. After months of barely getting by, Lance managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Compton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1600 sp. Golden pearl (160 gp). Jet (160 gp). Pink pearl (160 gp).


Social Check DCs


Gomory Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and white robe with the hood down. He is portly but not overly obese. He wears his silver hair up. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Sculptor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Criminal record, Religious. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Gomory Beitz, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: An abacus with copper, silver and gold markers (30 gp).


Social Check DCs

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