Richard Wordsworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with feathered hat. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Immigrant, Family. Occupation: Mason
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 33000 sp. Old masterpiece painting (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.
Balimaar Altham, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise violet. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 5 years old his parents immigrated from the north. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Depressed. Bonds: Rich, Attractive, Religious, Immigrant. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 4 Alchemist’s fire. 3 Acid flasks. 3 Acid flasks. 4 Thunderstones.
Trey Stafford, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Apothecary in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Fletcher, but he got bored and became a Apothecary. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Job. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 30000 cp. Freshwater pearl (8 gp). Red-brown spinel (140 gp).
Rolf Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears just a black suit. His brown hair is slicked back into a classic pompadour. He has several tiny amethyst earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 3 Tanglefoot bags. 2 Smokesticks. 2 Holy water.
Gunter Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor. He is muscular with a powerful set of arms. His hair is cut close to his head. His fierce gray eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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