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NPC Generator

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Advanced [show]


Adam Moreno, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He usually wears his tan robe and has his nunchaku always slung over his shoulder. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Adam was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and an old rival family wants him found

Flaws: Insane, Addict. Bonds: Criminal record, Family, Job. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Adam Moreno, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 cp. A delicate brass dragon egg (50 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Roland Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown tunic with red highlights, and long black pants that bunch up around his shoes. His auburn hair is still thick. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a forest tribe. His father was a soldier and died while he was still young. Roland was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Nature, Military, Enemies. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

Roland Mitchell, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Smokesticks. 1 Everburning torch. 8 Acid flasks.


Social Check DCs


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely blue suit with black socks and a vest with buckled shoes. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This amber eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Bertram Merton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Theobald Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his long black hair kept up in a rat tail. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.

History: Theobald was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Retire the richest man in the south; and to be a map maker again

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Theobald Barney, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 10 (+0)6 (-2)
Skills Deception +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Frederick Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Cynical, Depressed. Bonds: Adventurer. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Frederick Tewksbury, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)16 (+3) 7 (-2)6 (-2)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal, Celestial, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Jet (130 gp). Silver pearl (130 gp). 2 Tanglefoot bags.


Social Check DCs

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