Roger Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his auburn hair in a flapper bob. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Flaws: Impulsive. Bonds: Attractive, Enemies, Military, Family. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
Bernard Ansley, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His skin is also unnaturally pale. He wears his hair in dreadlocks. His eyes are amber and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 15 years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Rhodochrosite (16 gp). Bloodstone (30 gp). Emerald (600 gp).
Hugh Hayden, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has auburn hair. He has a dull look in his blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also has developed a complete distrust of the Priest profession.
History: Hugh was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now travels the world, in search of power and loot.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 600 gp.
Ernest Cooper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny emerald earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, In love, Criminal record. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Bullseye lantern. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.
Ernest Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: In love, Immigrant. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3000 sp.
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