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Advanced [show]


Norman Deighton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Norman Deighton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)13 (+1) 9 (-1)9 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. He has a blonde handlebar mustache and slicked back blonde hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Dustin hails from a village terrorized by illithids. His family was turned out during the war. He and his family wandered south to less war torn lands. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to share knowledge with the world

Ideals: Logical. Flaws: Addict, PTSD. Bonds: Nature, Enemies. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Dustin Kensley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)10 (+0)
Skills Performance +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Badger, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC; and he has a crush on the local gardener

Ideals: Gifted, Impeccable, Justice. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Kyle Badger, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 15 (+2)9 (-1)
Skills Arcana +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. He is physically well-built. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes and a green hat with a black feather.

Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Logical. Bonds: Has a crush, Immigrant, Adventurer, Criminal record. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Gerard Brady, Male Human Fighter 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Aquan, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Drogo Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a yellow and black robe with the hood down. He wears his white hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. Drogo was born on a far western plains where he grew up under the tutelage of his father, an expert Scribe. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he loathes his own lifestyle

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Military, Adventurer. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Drogo Cromwell, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 15 (+2)6 (-2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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