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NPC Generator

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Advanced [show]


Hugh Byron, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His hair is long and golden with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. This brown eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He enjoys reading and quiet.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. Recently he has begun working with bootleggers and crooks.

Motivation: He has passion for adventuring and risk; and he has comitted a past crime that haunts him to this day

Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Hugh Byron, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)7 (-2) 12 (+1)10 (+0)
Skills Deception +2, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2500 sp. 1 Disguise kit. 1 Magnifying glass.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His blonde hair is cut short. His eyes are brown and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Balimaar's first love is himself. His second love is also himself. He also has developed a complete distrust of the Healer profession.

History: The child of a Healer, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Barber.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Balimaar Fidget, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Pink pearl (100 gp). Chalcedony (20 gp). Violet garnet (500 gp).


Social Check DCs


Hunter Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his green robe and has his greataxe always slung over his shoulder. His hair is cut close to his head. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break.

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Huxley, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 6 (-2)17 (+3)
Skills Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Jet (90 gp). Silver pearl (90 gp). Jet (90 gp).


Social Check DCs


Alexandre Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He has blonde hair. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Alexandre Enfield, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Charles Blythe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Charles Blythe, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 5 (-3)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 20 pp.


Social Check DCs

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