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NPC Generator

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Advanced [show]


Arnold Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of sickles on his belt, each one with a opal on the hilt. He has styled his golden hair well, parting it to the left. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Blacksmith business at a young age. He was taken from his home at a very young age. He struck the Blacksmith job and began his own company from there.

Motivation: To clean up the streets; and to be a bookbinder again

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job, Slave, Guardian. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Arnold Dudley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)9 (-1) 14 (+2)8 (-1)
Skills Athletics +0, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 4 Smokesticks. 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Adam Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered yellow stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He keeps his chestnut hair in a flapper bob. He has a tattooed face.

Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and an old rival family wants him found

Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Family, Debt. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Adam Chester, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)6 (-2) 13 (+1)11 (+0)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theobald Prescott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, tan, dusty cloak. He sports a flattop hair cut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Adventurer business at a young age. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Theobald Prescott, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a grey scarf. He is portly but not overly obese. His white hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Bonds: In love, Nature, Adventurer. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Don Wallace, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Godfrey Westcott, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Westcott, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (900 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs

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