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NPC Generator

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Advanced [show]


Manfred Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He wears his golden hair up in a very large beehive style do. He has amber eyes and a green hat with a black feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Manfred was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Manfred Wedgwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


John Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them and is in decent physical shape. His golden hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 8 years.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist. Bonds: Attractive, Immigrant, Job, Family. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

John Denholm, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rolf Rutland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He wears his brown hair down. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, In love. Occupation: Courier

Voice: American accent

Attributes [hide]

Rolf Rutland, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His hair is short and red. His eyes, though not visible through his cowl, are amber.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Navigator, Gomory learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.

Motivation: He wants revenge against gnolls; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Enemies. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Gomory Hayden, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp.


Social Check DCs


Cory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His black hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: Gifted from a young age, Cory studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Servant

Voice: Hissing voice

Attributes [hide]

Cory Dumph, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 12 (+1)8 (-1)
Skills Deception +1, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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