William Hadlee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. He has done his best to style his red hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. His job bores him to no end. He has decided to make it more interesting.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his old friends
Flaws: Hedonist, Disease, Insomniac. Bonds: Adventurer, Criminal record. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Patrick Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a red handlebar mustache and slicked back red hair. His gray unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Patrick was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
William Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple white line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Ruler, William learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and balancing his hectic life and new ruler responsibilities is difficult
Ideals: Entrepeneur. Flaws: Disease, Ugly. Bonds: Job. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Brass mug with jade inlays (600 gp).
Kyle Sydney, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length red hair. He has a dull look in his blue eyes.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Glassblower
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Magnifying glass.
Gunter Harley, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His red hair is kept up in a ponytail inside a Stetson hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He takes great joy in being the best Locksmith in town.
History: He got into the Locksmith business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently he has begun working with bootleggers and crooks.
Motivation: His spouse's relatives view him with great suspicion; and seeks redemption
Ideals: Fighting. Flaws: PTSD. Bonds: Has a crush, Job, Criminal record, Family. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 5000 cp.
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