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Advanced [show]


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears tattered old clothes. He keeps his blonde hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gifted from a young age, Manfred studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.

Motivation: Human compassion; and to end his boredom

Ideals: Opinionated, Gifted. Flaws: Ugly, Addict, Racist. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Harrington, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Don Alston, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with yellow and violet striped suspenders. He wears various colorful collared shirts. He wears his golden hair up. His eyes are green and catlike.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Banker, but he got bored and became a Hunter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Don Alston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 40 pp.


Social Check DCs


Percival Altham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a yellow cloak and cross-gartered black stockings, and is pretty ugly. He has styled his white hair well, parting it to the left. His thin eyebrows rest above his beady green eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Poor. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Altham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)9 (-1) 8 (-1)11 (+0)
Skills Deception +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Iolite (20 gp). Alexandrite (200 gp). 1 Everburning torch. 3 Antitoxin. 2 Acid flasks.


Social Check DCs


Lance Home, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Lance was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Addict. Bonds: Adventurer, Attractive, Family. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Lance Home, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Coral (50 gp). Jasper (70 gp).


Social Check DCs


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greasy and uncared for. His eyes are amber and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Slave, Adventurer. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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