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NPC Generator

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Advanced [show]


Roland Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears baggy tan pantaloons and a yellow scarf. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roland was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Opinionated, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Roland Ramsay, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gilbert Paxton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of death around his neck, and a scythe on his belt. His hair is brown and very short. His blue eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He works hard and plays hard.

History: Gifted from a young age, Gilbert studied abroad. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Optimist, Gifted. Flaws: Hedonist. Bonds: Immigrant. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Gilbert Paxton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with top hat. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are passionate and lively.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often

Ideals: Athletic, Artistic, Fighting. Bonds: Nature, Family. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Kelsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nicholas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Shy. Bonds: Adventurer, Military. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Nicholas Dalton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 7 (-2)14 (+2)
Skills Animal Handling +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Charles Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise gray.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a Crown-heir, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Cartwright soon after.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Cartwright

Voice: Spits words with contempt

Attributes [hide]

Charles Wakefield, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. Sardonyx (30 gp). Golden yellow topaz (200 gp).


Social Check DCs

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