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Advanced [show]


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear green pants and tee shirts. His hair, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.

History: The child of a Soapmaker, who enjoyed hunting, Gerard was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Gerard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk

Bonds: Nature, Adventurer, Rich, Criminal record, Family. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Gerard Chester, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)16 (+3) 7 (-2)13 (+1)
Skills Religion +5
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Thomas Langston, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is renowned for his bright yellow suits and hats. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Hedonist, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Thomas Langston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 7 (-2)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2700 sp. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small plains village. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Addict, Disease. Bonds: Nature, Immigrant. Occupation: Layabout

Voice: Aggressive tone

Attributes [hide]

Balimaar Clinton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Aquamarine (400 gp). Bloodstone (50 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). 1 Minor magic item.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He is bald on top and has large white tufts of hair around his ears. He has a dull look in his brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Ugly, Disease, Lazy. Bonds: Criminal record. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Hallewell, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 8 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)8 (-1) 14 (+2)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. His long red hair reaches down to his waist. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Fearful. Bonds: Nature, Poor, Family. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Trym Marlowe, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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