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NPC Generator

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Advanced [show]


Ralf Dudley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He has hazel eyes and a violet hat with a blue feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Glassblower. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Ralf Dudley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)6 (-2) 11 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Hugh Pinkerton, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. With a patchy brown beard and wild brown hair. He has amber eyes.

Personality: Hugh is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and he feels kind of lost in life

Flaws: Depressed, Disease. Bonds: Adventurer, Religious, Debt. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Hugh Pinkerton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long black hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Gifted from a young age, Bertram studied abroad. A gifted student he started as a Tanner, but he got bored and became a Apothecary. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Wedgwood, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a green coat, he is not a threatening figure. His hair is chestnut, silky, and of moderate length. He has a dull look in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Richard lived on a farm with his father, near the main road leading to a nearby town. Richard was born on a far northern forest where he grew up under the tutelage of his father, an expert Sailor. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and doesn't want to be a sailor and was forced into it by his family

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Immigrant. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Richard Livingstone, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his blue robe. His blonde hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Theodoric took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Theodoric Soames, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs

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