Alex Rutherford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears tan cloth garments or leather armor. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Addict, Fearful, Antagonistic. Bonds: Adventurer. Occupation: Engraver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Alex Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his white hair down. His skin is flawless and his green eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Alex was born on a far northern mountains where he grew up under the tutelage of his father, an expert Masseuse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Philantrophist, Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Nicholas Colby, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a grey and white handkerchief worn on his left side. He sports a flattop hair cut. He has a dull look in his amber eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy and tries to find solutions quickly.
History: Nicholas was born the youngest of three triplets. In his 12th year, his parents were killed by a orcs raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: His spouse's relatives view him with great suspicion; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Flaws: Lazy. Bonds: Family, Enemies, Criminal record. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Conrad Wade, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. His hair is golden and very short. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Optimist. Bonds: Rich, Attractive, Mentor. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Red garnet (150 gp). Zircon (30 gp).
Tim Milton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green armored body suit, with a simple grey line shooting up and back down. His hair is brown and curly. His blue unseeing eyes seem to look past you.
Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Dyer father left him crippled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence. Flaws: Disease, Insane. Bonds: Religious. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!