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Lance Langdon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears many layers of old clothing at all times. His silver hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He's since become an addict/alcoholic.

Motivation: A rival would like him out of the picture.

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Family. Occupation: Server

Voice: Whispers

Attributes [hide]

Lance Langdon, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Yorke, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Kyle Yorke, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Acton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He likes to wear ponchos typically of a light black in addition to tight pants, marred by beers. His top hat is riddled with cuts and holes. His eyes are green and catlike.

Personality: Eccentric and domineering, Peter will drive conversation. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Shoemaker and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Retire the richest man in the east; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Family, Military, Job. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Peter Acton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Stanley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a deerstalker hat to hide his balding. His gray eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Impulsive. Bonds: Attractive, Immigrant, Military. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Balimaar Stanley, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown wide-brimmed hat and brown clothes. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Artistic, Entrepeneur. Bonds: Rich, Debt. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Gilbert Everly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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