Don Axton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his rapier always slung over his shoulder, and he perpetually has his rapier ready. His head has been shaved. His gray eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Don will drive conversation. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Interpreter, Don learned a great deal about his father's area of expertise. His childhood dream was to be a Carter, but he was a colossal failure. He left for the north, certain he would find work there.
Motivation: Further expansion of business; and expand his business
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Azurite (12 gp). Aquamarine (900 gp).
Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His skin is also unnaturally pale. He has moderate length blonde hair. His ears are large.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 3 Smokesticks. 1 Tanglefoot bags. 2 Antitoxin.
Charles Garfield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a deerstalker hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Many illithids want him driven away; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Adventurer, Has a crush, Religious, Enemies. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Gilbert Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large black tufts of hair around his ears. He has amber eyes and a white hat with a brown feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Baker, Gilbert learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Job. Occupation: Baker
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Percival Hailey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Forgetful, Antagonistic, Fearful. Bonds: Military. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp. Blue quartz (11 gp).
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