Percival Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears bulky grey painted plate armor. He has a small bristly mustache and wavy silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: He was born in the west. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Percival's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Barkeep
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Heward Branson, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a red shirt with thin white vertical stripes and violet pants. His whole body is exceptionally muscular. His long golden hair reaches down to his waist. His eyes are brown and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: When he was but 8 years old his parents immigrated from the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He feels threatened by others; and further expansion of business
Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Job, Slave. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Hugh Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has auburn hair. His eyes are hazel and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.
History: He comes from a rich western family. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hugh's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 600 gp.
Nicholas Merton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has wavy brown hair. He has gleaming, smiling brown eyes.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing music.
History: The child of a Locksmith, who enjoyed hunting, Nicholas was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Artistic, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: Red garnet (160 gp). Peridot (60 gp). Silver pearl (160 gp). Red-brown spinel (160 gp). 1 Minor magic item.
Gerard Ridley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His blonde hair is thinning but still full. His hazel unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.
Motivation: He is greedy.
Flaws: Disease, Hedonist, Antagonistic. Bonds: Rich, Immigrant. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
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