Gomory Bradly, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tan costume with the symbols of the four houses of cards on his torso. His brown hair is heavily combed to the left. His eyes, though not visible through his cowl, are green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Impeccable. Bonds: Attractive, Criminal record, Family. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 61 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Fiery yellow corundum (1100 gp). Hematite (9 gp). Azurite (9 gp). 1 Minor magic item.
Heward Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports white clothing, slightly heavier than average wear. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He comes from a rich northern family. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Attractive, Religious, Rich, Adventurer. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Frederick Blakeley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses like a well dressed Hunter does. His chestnut hair is thinning but still full. His fierce green eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He became a Hunter soon after.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Clerebold Branson, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his silver hair. He has a dull look in his gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.
History: Clerebold was born with his father's beautiful face. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Criminal record, Family. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Drogo Hornsby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and is generally well dressed albeit a few years behind the times. His right hand appears badly burned and disfigured. His golden hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: Born in the north to a Merchant, Drogo learned a great deal about his father's area of expertise. A gifted student he started as a Carter, but he got bored and became a Merchant. He has achieved small success as a Merchant.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern
Flaws: Insomniac, Shy. Bonds: Attractive, Job. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1400 sp.
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