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Advanced [show]


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trym was born with his father's beautiful face. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Bather

Voice: Cold and demanding tone

Attributes [hide]

Trym Livingstone, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)8 (-1) 16 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Sardonyx (20 gp). Blue star sapphire (400 gp).


Social Check DCs


Miles Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears pastel painted combat armor at almost all times. He sports a long brown beard, and similarly colored long hair. His gray eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Miles Barclay, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)11 (+0) 16 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large pastel mantle and cape that has been intricately interwoven into his green robe. His hair is greying and his face has many wrinkles. His eyes are violet and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Glassblower in town.

History: He was born in the east, but his parents moved at a very young age to the west. His childhood dream was to be a Priest, but he was a colossal failure. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: He wants to meet his childhood hero; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Immigrant, Adventurer. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Henry Blyth, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)16 (+3) 12 (+1)14 (+2)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Chad Wade, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black costume with the symbols of the sun god on his torso. He has a small bristly mustache and wavy red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He struck the Fortune-teller job and began his own company from there.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly. Bonds: Immigrant, Job, Religious, Criminal record. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Chad Wade, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Heward Kenley, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair up. He has blue eyes and a green hat with a brown feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast desert. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Heward Kenley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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