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Advanced [show]


Diggory Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear grey clothing when he does not wear armor. His hair is chestnut and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Diggory was born in the south. At a young age he loved to build and create. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Diggory's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Diggory Kelsey, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)9 (-1) 15 (+2)17 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a moderate pudge and is not very fit. He keeps his auburn hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He inherited the family business which he has now maintained for 12 years.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Nature, Job, Rich. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Theobald Radcliffe, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 400 gp. 1 Masterwork studded leather. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerald Clapham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. His hair is blonde and curly. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: Gerald hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants.

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Rich, Enemies. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Gerald Clapham, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: Freshwater pearl (15 gp). Malachite (15 gp). 2 Smokesticks. 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Bertram Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has a brown handlebar mustache and slicked back brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Pacifist, Impeccable. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Bertram Ogden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)10 (+0) 8 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Weaver. His hair is black and very short. His blue eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: To be a Miller again; and to reunite with his absent father

Ideals: Passionate, Impeccable. Flaws: Mundane. Bonds: Job, Family. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Shirley, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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