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NPC Generator

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Advanced [show]


Shane Clapham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.

Personality: Aggressive, abrasive, and angry, Shane embodies much of what other species detest in the Humans. He also has developed a complete distrust of the Gardener profession.

History: When he was but 4 years old his parents immigrated from the west. Shane was born on a far western desert where he grew up under the tutelage of his mother, an expert Cartwright. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Shane Clapham, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)16 (+3) 15 (+2)11 (+0)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Auran, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Randal Blyth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a small toy that he constantly fidgets with.

History: Born in the south to a Miller, Randal learned a great deal about his father's area of expertise. He worked as a nervous Miller and found it very stressful. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is content; and further expansion of business

Ideals: Athletic. Flaws: Addict, Secretive, Mundane. Bonds: Attractive, Job. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Randal Blyth, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Kody Barclay, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with broad hat. His black hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: Aggressive, abrasive, and angry, Kody embodies much of what other species detest in the Humans. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Kody Barclay, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Religion +5
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. He has been saving his money to try and buy his sister's freedom.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich, Family, Religious. Occupation: Farmer

Voice: Smooth and feminine

Attributes [hide]

Cory Graeme, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)15 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Lance Wesley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His blonde hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Lance was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Poor, Adventurer, Attractive, Job. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Lance Wesley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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