Richard Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His hazel eyes are passionate and lively.
Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Richard hails from a village terrorized by drow. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Artistic. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Undercommon, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Charles Wesley, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man wears pastel leather gloves, a pastel jacket, and tight pants. He wears his red hair up in a very large beehive style do. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.
History: He is a Hag in disguise. In his 17th year, his parents were killed by a giants raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Athletic, Professionalism, Gifted. Bonds: Adventurer, Enemies. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Elven, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. Citrine (20 gp). Star ruby (900 gp).
Gomory Rutherford, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Architect does. His hair is long and red with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Lazy, Disease. Bonds: Job. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Richard Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey, dusty cloak, and sports empty pouches on his belt. His hair is cut close to his head. His blue eyes dart from person to person.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Sailor, Richard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: Further expansion of business; and to protect his home
Bonds: Job, Adventurer, Guardian. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 13000 cp.
Richard Abram, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He carries a battered monstrous two handed axe and tarnished sickle as well. His brown hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. A freak accident while working with his Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Military. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Peridot (30 gp). Black pearl (400 gp). 1 Masterwork Musical instrument.
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