Manfred Eastoft, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with music.
History: Born in the south to a Miner, Manfred learned a great deal about his mother's area of expertise. A gifted student he started as a Laborer, but he got bored and became a Miner. He struck the Miner job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a laborer again
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Rose (30 gp). Bloodstone (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Guy Brixton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a violet and black handkerchief worn on his left side. He wears his auburn hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Animal Trainer in town.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Guy took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: To clean up the streets; and further expansion of business
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Job, Rich, Guardian. Occupation: Animal Trainer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Obsidian (4 gp).
Wymar Altham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears professional attire. He has styled his silver hair well, parting it to the left. He has gleaming, smiling blue eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Wymar was born with his mother's beautiful face. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 5000 sp. Star rose quartz (60 gp). Azurite (11 gp). Azurite (11 gp). Zircon (60 gp). 1 Smokesticks. 6 Acid flasks.
Anthony Morley, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he sports violet clothing, slightly heavier than average wear. His white hair is singed and shortened. He has several tiny ruby earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure.
Flaws: Ugly, Shy. Bonds: Rich, Job, Nature. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 sp. Alexandrite (1100 gp). Smoky quartz (50 gp). Silver pearl (120 gp). Chrysoberyl (120 gp). 4 Thunderstones. 3 Antitoxin. 3 Antitoxin. 3 Tanglefoot bags.
Gilbert Tickle, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a red wide-brimmed hat and red clothes. He is bald on top and has large golden tufts of hair around his ears. His eyes are green.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of drow; and many drow want him driven away
Ideals: Persistence. Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Enemies. Occupation: Bowyer
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp.
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