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NPC Generator

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Advanced [show]


Raymond Yeardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a violet deerstalker hat and violet clothes. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant green.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Layabout profession.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Hunter for hire.

Motivation: Revenge; and doesn't want to be a hunter and was forced into it by his family

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Adventurer, Enemies. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Raymond Yeardley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)14 (+2) 15 (+2)6 (-2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Bernard Stafford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His hair is red and curly. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Fortune-teller, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He has a crush on the local Fortune-teller; and he wants to get laid

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant, Has a crush. Occupation: Courier

Voice: Posh accent

Attributes [hide]

Bernard Stafford, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Guy Colton, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely yellow suit with grey socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Guy Colton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 17000 cp. Deep blue spinel (200 gp). Black pearl (200 gp). Lapis lazuli (5 gp). 1 Tanglefoot bags.


Social Check DCs


Geoffrey Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a flapper bob. His blue eyes peer out from beneath his broad blue hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Butcher job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and further expansion of business

Flaws: Fearful. Bonds: Attractive, Military, Debt, Job. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Geoffrey Woods, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Deception +5, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Harper, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak, and sports empty pouches on his belt. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He has a dull look in his violet eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. In his 11th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Enemies, Adventurer. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Bertram Harper, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Good lock.


Social Check DCs

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