Lewis Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Layabout. His hair is blonde and very short. His eyes are likewise violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Layabout.
Motivation: Expand his business; and to be a guard again
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Job, Nature. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Arnold Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears just a white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments
History: A powerful brothel owner made him what he is. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and to protect his home
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Immigrant. Occupation: Shoemaker
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Carnelian (20 gp). Violet garnet (1100 gp). Red spinel (140 gp). 1 Breastplate. 1 Banded mail. 1 Half-Plate.
Randal Ryley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy brown suit. His silver hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small island village. He made a point of taking high paying jobs and getting most of it up front. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 400 gp.
John Soames, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: John was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 20 pp.
Anthony Marlowe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown costume with the symbols of his god on his torso. With a patchy auburn beard and wild auburn hair. His eyes are violet and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Anthony studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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