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NPC Generator

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Advanced [show]


Cory Elton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long red hair is drawn into a two foot long braid. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Mason

Voice: Whispers

Attributes [hide]

Cory Elton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)7 (-2) 6 (-2)13 (+1)
Skills Perception +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 7 Acid flasks. 2 Thunderstones.


Social Check DCs


Everard Roscoe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He has all his life been fascinated with dancing.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: PTSD. Bonds: Guardian, Adventurer. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Everard Roscoe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Thomas Deighton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail. His head has been shaved. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Thomas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Ugly, Addict, Disease. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Thomas Deighton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Hugh Watson, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his sai ready. His hair is white, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. His mother was a soldier and died while he was still young. Hugh was left his mother's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac.

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Military, Criminal record. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Hugh Watson, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Percival Addington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a green broad hat and green clothes, and his gloved hand is found clutching a crossbow. His hair is greying and his face has many wrinkles. This amber eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Percival was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence, Artistic. Flaws: Antagonistic, Forgetful. Bonds: Adventurer. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Percival Addington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 14000 cp.


Social Check DCs

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