Jocelyn Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is knotted and matted. His half smiles and green eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Fisher profession.
History: Born in the north to a Merchant, Jocelyn learned a great deal about his mother's area of expertise. A gifted student he started as a Fisher, but he got bored and became a Merchant. He has drifted from career to career and currently works as a Merchant.
Motivation: To be a Fisher again.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Gilbert Cotton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears white trousers with yellow and violet striped suspenders. He wears various colorful collared shirts. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of goblins once and for all.
History: He got into the Cook business at a young age. He was an athlete and attended two major summer competitions. He never won. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of goblins.
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp.
Manfred Wentworth, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is dressed in a clean black cloak covering his clean studded leather. His hair is auburn, silky, and of moderate length. His eyes are a pleasant gray.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Laborer profession.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: Expand his business.
Ideals: Optimist. Bonds: Attractive, Job, Mentor, Rich. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Manfred Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his writing dream.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Athletic, Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Mercenary
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Gerard Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Gardener business at a young age. Gerard was born on a far western island where he grew up under the tutelage of his mother, an expert Gardener. He then took over the family business and is one of the better Gardener for hire.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Mundane, Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp. An abacus with copper, silver and gold markers (180 gp). Black velvet mask with numerous citrines (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!