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NPC Generator

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Advanced [show]


Peter Gentry, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a pastel armored body suit, with a simple grey line shooting up and back down. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: Born in the east to a Guard, Peter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Guard.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Selfish. Bonds: Poor, Immigrant, Job. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Peter Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gunter Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his black hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: Gunter was born with his mother's beautiful face. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Optimist. Flaws: Disease, Insane. Bonds: Attractive, Has a crush, Family. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Hornsby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 10 (+0)8 (-1)
Skills History +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Peridot (40 gp). Deep green spinel (150 gp).


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a sickle. His blonde hair is slicked back into a classic pompadour. He has green eyes.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: When he was but 4 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Manfred's homeland. Manfred decided to take the middle way and become a bodyguard. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Gifted. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Manfred Mitchell, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Dustin Darby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the north; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Ugly, Disease, Depressed. Bonds: Military. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Dustin Darby, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears rags and sports a simple walking cane. His silver hair is kept up in a ponytail inside a broad hat. His eyes are amber and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his mother was called into army service. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Beckwith, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)14 (+2) 9 (-1)8 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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