Gomory Bradford, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Bricklayer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Anselm Langley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He has the majority of his body covered in plate. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Justice, Logical. Flaws: Depressed. Bonds: Family. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Draconic, Druidic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 90 pp. 1 Everburning torch. 4 Antitoxin. 4 Acid flasks.
Godfrey Halsey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). His black hair is singed and shortened. His eyes are gray and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor.
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Religious, Job. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp.
Everard Kimberley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is well dressed, constantly wearing a tan suit, black shirt, and tan tie. His skin is also unnaturally pale. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a mountains tribe. A freak accident while working with his Barrister father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others.
Ideals: Optimist. Flaws: Ugly, Fearful, Disease. Bonds: Nature. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30000 sp. 1 Minor magic item.
Wymar Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. His brown hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Wymar was raised in a hard working conservative environment. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Hunter.
Motivation: Wishes to resurrect an old love; and to be a fletcher again
Ideals: Gifted. Bonds: Attractive, Rich, Job, In love. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
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