Charles Kimberly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Ernest Middleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a black suit. His silver hair is long and unkept. His eyes are hazel and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 5 (-3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Peridot (40 gp). Peridot (40 gp). Jade (80 gp).
Anthony Ryland, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he wears tight fighting clothing, which leaves very little to the imagination. With a patchy white beard and wild white hair. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He uses divination through singing.
History: The child of a Shipwright, who enjoyed hunting, Anthony was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anthony took refuge in the large cave and found the beat up longsword and armor he uses now. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss
Ideals: Fighting, Gifted. Bonds: Attractive, Has a crush, Nature. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1200 sp.
Kyle Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a white handlebar mustache and slicked back white hair. His eyes are green and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Blacksmith in town.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to end his boredom
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Job, Slave. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp.
Wymar Branson, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Glassblower. He has a moderate pudge and is not very fit. He wears his auburn hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is harsh and unforgiving.
History: He was born into a rich family. Wymar was born on a far southern plains where he grew up under the tutelage of his father, an expert Glassblower. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Job, Attractive, Rich, Immigrant. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
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