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NPC Generator

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Advanced [show]


Simon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with brown stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his silver hair up. His eyes are gray and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and to unite with his sister

Ideals: Entrepeneur, Athletic. Bonds: Job, Immigrant, Family. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Simon Ainsworth, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 15 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. Large well-done wool tapestry (300 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Lance Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He has a long blonde beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Lance Sutton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Geoffrey Shelley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His golden hair is cut short with large spiked bangs in the front. His eyes are blue and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Military, Nature. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Geoffrey Shelley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 16 (+3)10 (+0)
Skills Religion +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Rolf Charlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears professional attire. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. Rolf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and to share knowledge with the world

Ideals: Pacifist, Logical. Bonds: Attractive, Family. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Charlton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerald Badger, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He has no hair. His green eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Badger, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Darkwood Shield.


Social Check DCs

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