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NPC Generator

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Don Wellington, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He keeps his long brown hair kept up in a rat tail. His blue eyes peer out from beneath his deerstalker red hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the north, but his parents moved at a very young age to the west. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and a strong sense of loyalty to human people

Ideals: Logical. Flaws: Shy, Racist. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Speaks with lips pursed

Attributes [hide]

Don Wellington, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Peter Mitchell, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Beggar in town.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To clean up the streets; and further expansion of business

Ideals: Artistic. Bonds: Job, Enemies, Guardian. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Peter Mitchell, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drogo Stafford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely red suit with pastel socks and a vest with buckled shoes. His silver hair has been sun bleached extensively. His gray eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others; and human compassion

Ideals: Logical. Flaws: Racist, Fearful. Bonds: Slave, Military. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Drogo Stafford, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Norman Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. He has moderate length silver hair. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the north his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he's in love

Ideals: Entrepeneur. Flaws: Sensitive, PTSD. Bonds: Attractive, Poor. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Norman Westbrook, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 7 (-2)8 (-1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Star ruby (1000 gp). Eye agate (5 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Gerard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a black and red handkerchief worn on his left side. His hair, while still mostly auburn, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and many gnolls want him driven away

Flaws: Hedonist. Bonds: Enemies, Rich, Has a crush, Criminal record. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Gerard Sherwood, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. Blue quartz (13 gp). Deep green spinel (120 gp).


Social Check DCs

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