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Advanced [show]


Cory Kirby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a tight fitting white shirt and pants. His left hand appears badly burned and disfigured. He has no hair. His eyes are a pleasant amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the north. Cory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Cory Kirby, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear violet tank tops with black pants. His red hair is drawn into a tight pony tail with a clover scrunchie. His green unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: Randal was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Philantrophist, Fighting. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Gracey, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Religious, Job. Occupation: Stylist

Voice: Jittery and nervous

Attributes [hide]

Bertram Breeden, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Astley, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and he perpetually has his club ready. His golden hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. William took refuge in the old dungeon and found the beat up club and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Opinionated. Bonds: Poor, Nature. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

William Astley, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kody Kimberly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, white cloak. His golden hair is lengthy and is close to two feet long. This brown eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy, Ugly. Bonds: Adventurer, Job. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

Kody Kimberly, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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