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NPC Generator

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Advanced [show]


Don Budd, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and grey robe with the hood down. He has wavy red hair. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Don Budd, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Brass mug with jade inlays (200 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Bradly, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His tied-back hair is red. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture

Ideals: Logical, Impeccable. Flaws: Ugly, Secretive. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Theobald Bradly, Male Human Fighter 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)6 (-2) 15 (+2)11 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Aquamarine (300 gp). Golden pearl (150 gp). Malachite (14 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He usually wears his black robe and has his scimitar always slung over his shoulder, marred by teas. His hair is short and red. His green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Henry embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: The child of western immigrants he idolized his mother. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

Henry Law, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 8 (-1)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 3 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Flaws: Ugly. Bonds: Slave, Adventurer, Mentor. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Drogo Cooper, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a small hat upon his head. He is physically well-built. His auburn hair is heavily combed to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Eccentric and domineering, Everard will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Extrovert, Artistic. Bonds: Attractive, Guardian, Family. Occupation: Shoemaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Clare, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)5 (-3) 15 (+2)14 (+2)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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