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NPC Generator

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Advanced [show]


Lance Hornsby, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he has the majority of his body covered in plate. His small hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Family. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Lance Hornsby, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Human supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and a strong sense of loyalty to human people

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Anselm Thorpe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)7 (-2) 13 (+1)10 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 500 sp. Coral (80 gp).


Social Check DCs


Raymond Wakefield, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His clothes are grease stained in places. His tied-back hair is brown. His thin eyebrows rest above his beady violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of northern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's in love.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Raymond Wakefield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and dresses in collared shirts and wears a proper scarf over his head. He has moderate length chestnut hair. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. His necromantic abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Frederick Wellington, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 11 (+0)8 (-1)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. His chestnut hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his brother

Ideals: Fighting. Flaws: Mundane. Bonds: Poor, Attractive, Family, Religious. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Heward Addington, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 16 (+3)10 (+0) 17 (+3)12 (+1)
Skills Athletics -1, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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