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Advanced [show]


Tim Sutton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely red suit with yellow socks and a vest with buckled shoes. His auburn hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Poor, Family. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Sutton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Lance Wakefield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his white robe and has his longsword always slung over his shoulder. His hair is chestnut and very short. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a hateful person. He taunts others and blames them for his problems. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Lance Wakefield, Male Human Fighter 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)15 (+2) 7 (-2)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 8
Languages Common, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Adelard Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His hair is white and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and expand his business

Flaws: Impulsive. Bonds: Attractive, Enemies, Military, Adventurer, Job. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Snowdon, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and he is greedy

Flaws: Addict, Shy. Bonds: Rich, Job, Military. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Everard Darby, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Athletics +4, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Patrick Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Dilettante uniform. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Miner, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic, Insomniac. Bonds: Job, Poor. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Patrick Hallewell, Male Human Fighter 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 6 (-2)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2

Possessions: 200 gp. Golden yellow topaz (1000 gp).


Social Check DCs

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