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Advanced [show]


Wymar Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is short and brown. His fierce amber eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up halberd and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Persistence. Flaws: Shy. Bonds: Nature, Debt. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Wymar Barclay, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)8 (-1) 7 (-2)15 (+2)
Skills Insight +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Odo Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a robe, a symbol of magic around his neck, and a greataxe on his belt. His hair, while still mostly chestnut, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Odo Garfield, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Drogo Kendal, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is singed and shortened. This amber eyed northerner is not easily forgotten.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. Now he works as a singing tutor during his time off.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined, Artistic, Logical. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Drogo Kendal, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Beitz, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His black hair is smooth and relatively long. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Professionalism. Bonds: Attractive, Military, Rich. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Beitz, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Roger Gladstone, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his blue robe. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Bricklayer profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Racist. Bonds: Job, Rich, Family. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Roger Gladstone, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs

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