Drogo Blakeley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Rich, Religious. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp. 1 Chain shirt.
Hubert Royston, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a long, brown cloak. His chestnut hair is lengthy and is close to two feet long. His eyes are blue and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Barkeep business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Barkeep like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Justice, Logical. Bonds: Job, Family. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 4 (-3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Goblin
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
Possessions: 400 gp.
Charles Stansfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.
History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to raise his children well; and he's attracted to the pc
Flaws: Ugly, Shy. Bonds: Poor. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 sp.
Kody Colby, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He wears his hair in dreadlocks. He has brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.
History: Kody was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Hugh Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. He sports a flattop hair cut. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Sold as a small child to a slaver, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Passionate, Artistic. Bonds: Immigrant, Family, Mentor. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 600 sp. Alexandrite (500 gp). Deep blue spinel (500 gp). Lapis lazuli (6 gp).
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