Norman Emsworth, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He is typically in his Bather uniform. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 6 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Bather soon after.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Impulsive, PTSD. Bonds: Job, Attractive, Immigrant. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 2000 sp. 1 Full Plate. 1 Chain shirt. 1 Chain shirt.
Ernest Webley, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He has a slight overbite and is overall scrawny. He has styled his auburn hair well, parting it to the right. He has hazel eyes and a black hat with a green feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a plains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC.
Flaws: Racist, Antagonistic, Mundane. Bonds: Nature. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Everard Carlton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered hand crossbow and tarnished bow as well. His hair is white, silky, and of moderate length. His eyes are likewise violet.
Personality: He speaks before he thinks and is too direct. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Military, Criminal record. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. Golden yellow topaz (500 gp). Coral (70 gp). Tourmaline (70 gp).
Tim Walcott, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He keeps his black hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of eastern immigrants he idolized his mother. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: He feels that his past leaves him morally obligated to help; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Rich, In love, Immigrant, Family, Criminal record. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
Charles Tindall, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a yellow armored body suit, with a simple brown line shooting up and back down. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Armorer in town.
History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Detective, but he got bored and became a Armorer. He struck the Armorer job and began his own company from there.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Job. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate.
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