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NPC Generator

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Advanced [show]


Theobald Compton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His long silver hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He dislikes all the random violence that takes place in the west. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Theobald was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and money/treasure

Ideals: Pacifist, Justice. Bonds: Rich, Family, Immigrant. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Theobald Compton, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Diggory Vance, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears pastel painted combat armor at almost all times. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are amber and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. His family was turned out during the war. He and his family wandered east to less war torn lands. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Gifted. Flaws: PTSD. Bonds: Job, Immigrant. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Diggory Vance, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Percival Northcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His red hair is smooth and relatively long. This blue eyed easterner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Fletcher.

Motivation: A need for knowledge about a nearby landmark; and he feels threatened by others

Flaws: Fearful, Disease. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Percival Northcott, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Ernest Tatum, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His hair is long and golden with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His fierce green eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Ernest studied abroad. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Healer again; and retire the richest man in the west

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Secretive, Disease. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Ernest Tatum, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 7 (-2)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Dean Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely blue suit with tan socks and a vest with buckled shoes. His auburn hair is cut short. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Dean has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Passionate. Flaws: Ugly, Fearful, Disease. Bonds: Adventurer. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Dean Branson, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs

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