Lewis Kenley, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His head has been shaved. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Marshal business at a young age. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Banker again; and he is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Ugly, Sensitive, Fearful. Bonds: Job. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 sp.
Miles Rodney, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of his god around his neck, and a sai on his belt and is in decent physical shape. His hair is blonde and curly. His face is scarred and worn.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp. Azurite (11 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Tindall, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears tattered old clothes. He wears his silver hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.
History: Gomory was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Frederick Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown feathered hat and brown clothes. He is muscular with a powerful set of arms. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His fierce amber eyes like to dwell on things.
Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Carpenter business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of orcs; and many orcs want him driven away
Ideals: Entrepeneur. Bonds: Job, Criminal record, Enemies. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 800 sp. Lapis lazuli (13 gp). Chrysoberyl (110 gp). Hematite (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kody Benson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His gray eyes peer out from beneath his small grey hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: Kody hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
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