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Advanced [show]


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is long and unkept. His eyes, though not visible through his cowl, are gray.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he is greedy

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Trym Altham, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


John Camden, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he likes to wear grey tank tops with red pants. His hair is golden and very short. He has hazel eyes and a grey hat with a red feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: He is a Lamia in disguise. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs

Ideals: Opinionated. Flaws: Hedonist, Fearful. Bonds: Adventurer, Enemies. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

John Camden, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 13 (+1)9 (-1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. Rose (40 gp). White pearl (110 gp). Obsidian (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Theobald Rutland, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears a top hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Gifted. Bonds: Rich, Attractive, Immigrant. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Theobald Rutland, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Justin Mitchell, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He has violet eyes and a brown hat with a blue feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with writing.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Slave. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Justin Mitchell, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp. Deep blue spinel (900 gp). Aquamarine (900 gp). Banded agate (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Trey Oakley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears skinny pants and wears a red and black robe with the hood down. His hair is blonde and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. In his 18th year, his parents were killed by a giants raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Fearful. Bonds: Adventurer, Rich, Enemies. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Trey Oakley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 7 (-2)15 (+2)
Skills Perception +0, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Banded agate (9 gp). Citrine (60 gp).


Social Check DCs

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