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NPC Generator

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Advanced [show]


Shane Kirby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Masseuse. His white hair is still thick. His half smiles and gray eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He became a Masseuse soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Job, Attractive. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Shane Kirby, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Everard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He has dyed his greying black hair a little too much giving a sharp black color. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Tailor, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Disciplined. Bonds: Attractive, Immigrant, Poor. Occupation: Stableman

Voice: French accent

Attributes [hide]

Everard Shirley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Sapphire pendant on gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs


William Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with tan highlights, and long white pants that bunch up around his shoes. He has a moderate pudge and is not very fit. He has white hair. His blue eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: He has decided he is irredeemable; and wants to raise his children well

Flaws: Antagonistic, Ugly. Bonds: Family, Criminal record. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

William Washington, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)8 (-1) 15 (+2)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Don Budd, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair, while still mostly brown, has prominent grey streaks. He has gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he wants revenge against brigands

Ideals: Philantrophist, Gifted. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Don Budd, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his red robe and has his shield always slung over his shoulder. He has a small bristly mustache and wavy auburn hair. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Fearful. Bonds: Poor. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Gerard Lindsay, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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