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NPC Generator

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Advanced [show]


Shane Tindall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear pastel pants and tee shirts. His chestnut hair is braided into rings. His eyes are likewise brown.

Personality: Shane wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Many orcs want him driven away; and wants to open a new tavern

Ideals: Disciplined. Bonds: Job, Mentor, Attractive, Enemies. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Shane Tindall, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears white leather gloves, a white jacket, and tight pants. He has wavy red hair. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Arnold studied abroad. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, Selfish. Occupation: Herbalist

Voice: Jamaican accent

Attributes [hide]

Arnold Deighton, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp. Freshwater pearl (13 gp). Red-brown spinel (120 gp). Blue quartz (13 gp). Blue sapphire (1000 gp).


Social Check DCs


Odo Altham, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of longswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Painter

Voice: German accent

Attributes [hide]

Odo Altham, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 11000 cp. Black pearl (300 gp).


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.

History: Ernest was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Entrepeneur, Optimist, Persistence. Bonds: Military. Occupation: Ploughman

Voice: German accent

Attributes [hide]

Ernest Mori, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 16 (+3)18 (+4)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Diggory Coombs, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. His hair is short and white. His blue eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Terse, Insane. Bonds: Criminal record. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Coombs, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Bloodstone (70 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs

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