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Advanced [show]


Solomon Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Religious, Criminal record. Occupation: Barkeep

Voice: Strong lisp

Attributes [hide]

Solomon Barton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Zircon (30 gp).


Social Check DCs


Patrick Harper, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He has styled his red hair well, parting it to the right. His eyes are a pleasant gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.

History: Patrick was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Seamstress.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Professionalism. Flaws: Greedy. Bonds: Job, Criminal record. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Patrick Harper, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. White pearl (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor, and carries greatswords. His hair is black and curly. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norman took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Nature. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Norman Gracey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Arnold Home, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish red hair is in a traditional bowl cut. He has amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Artistic. Flaws: Cynical. Bonds: Rich, Job, Adventurer. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Arnold Home, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 9
Languages Common, Goblin, Draconic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Moss agate (14 gp). Star rose quartz (80 gp).


Social Check DCs


Chad Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is lengthy. His blue eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Painter, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since lost track of the people in his past.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Family, Poor, In love, Adventurer. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Chad Paxton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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