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NPC Generator

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Advanced [show]


Geoffrey Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly falchions and greataxes. His black hair is greasy and uncared for. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing music.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out west to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record, Slave. Occupation: Junk Dealer

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Hamilton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown cloak and cross-gartered violet stockings. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: Gomory was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Family, Guardian. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Clifford, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Don Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy black pantaloons and a grey scarf. His silver hair is lengthy. He has amber eyes and a black hat with a grey feather.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Bonds: Religious, Criminal record, Rich. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Don Acton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 cp. Zircon (70 gp). Banded agate (15 gp). Violet garnet (700 gp). Violet garnet (700 gp). 4 Antitoxin. 1 Smokesticks.


Social Check DCs


Trey Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. His golden hair is kept up in a ponytail inside a feathered hat. His eyes are amber and beady.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the east. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he feels kind of lost in life

Ideals: Justice, Logical. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Trey Morton, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 9 (-1)15 (+2)
Skills Arcana +5, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is unkempt and raggedy. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born a particularly ugly child, much to the horror of his parents. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Drogo began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Philantrophist, Opinionated. Flaws: Ugly. Bonds: Poor. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Drogo Shirley, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Emerald (800 gp). Rhodochrosite (14 gp). Malachite (14 gp). 1 Half-Plate.


Social Check DCs

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