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Gilbert Cromwell, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears silk and lounges about seductively, and his gloved hand is found clutching a club. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.

History: He was born at the edge of vast forest. In his 16th year, his parents were killed by a gnolls raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against gnolls; and to clean up the streets

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Nature, Enemies. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Gilbert Cromwell, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 15000 cp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His tied-back hair is golden. He has gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east to a Beggar, Gerald learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Persistence, Justice. Bonds: Rich, Immigrant, Job, Family. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Gerald Dryden, Male Human Fighter 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Alexandrite (1100 gp). Deep blue spinel (1100 gp). Smoky quartz (20 gp). 1 Full Plate. 1 Half-Plate.


Social Check DCs


Randal Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Randal studied abroad. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Gifted. Bonds: Attractive, Enemies, Family, Slave. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Randal Blyth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is red, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 8 years old his parents immigrated from the east. Bertram was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Bellfounder. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Passionate, Logical. Bonds: Adventurer, Attractive, Immigrant. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Bertram Milton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Odo Compton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He usually wears his blue robe and has his halberd always slung over his shoulder. His black hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Insane, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Odo Compton, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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