Simon Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears bulky brown painted plate armor. His black hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He loathes his own lifestyle; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.
Godfrey Acton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting black shirt and pants. He has styled his brown hair well, parting it to the right. His ears are large.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To be a Painter again; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Iolite (20 gp). Silver pearl (110 gp). Amber (110 gp). 4 Alchemist’s fire.
Richard Norton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. His blonde hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To protect his home; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Slave, Nature, Guardian. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee.
Shane Middleton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. He has a brown handlebar mustache and slicked back brown hair. He has gray eyes.
Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Joker. Flaws: Ugly. Bonds: Military. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp.
Trym Clare, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a yellow cloak and cross-gartered red stockings, and a wedding ring on his left hand. He has moderate length red hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted druidic powers by his dying brother.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: In love, Adventurer. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
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