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Advanced [show]


Conrad Everly, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His white hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a logical person and will generally grow upset if things defy logic and science.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Barber

Voice: Stutters

Attributes [hide]

Conrad Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 16 (+3)16 (+3)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Malachite (14 gp). Carnelian (20 gp). Rock crystal (20 gp).


Social Check DCs


Frederick Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple green line shooting up and back down, and he perpetually has his axe ready. His long black hair reaches down to his waist. He has gray eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Adventurer. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Frederick Harper, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 16 (+3)5 (-3)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Ernest Hayley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing a long, blue cloak. He has a hunchback. His long white hair reaches down to his waist. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ernest was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Ernest Hayley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2

Possessions: 9000 cp. 1 Darkwood Shield. 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Henry Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear pastel tank tops with tan pants. His auburn hair is matted, messy, and big. He has gleaming, smiling hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Laborer business at a young age. A freak accident while working with his Doctor father left him crippled. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Rodney, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)7 (-2) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Backpack.


Social Check DCs


Diggory Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with violet socks and a vest with buckled shoes. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is braided into rings. His fierce amber eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Rich, Job. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Diggory Denholm, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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