Clerebold Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His black hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Clerebold studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Disguise kit. 1 Healer’s kit. 1 Magnifying glass. 1 Average lock.
Don Windsor, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He dresses like a well dressed Laborer does, marred by sweets. His long blonde hair reaches down to his waist. His green eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Architect again.
Flaws: Ugly, Shy. Bonds: Job, Has a crush, Adventurer. Occupation: Laborer
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Godfrey Reid, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tan leather gloves, a tan jacket, and tight pants, and a wedding ring on his left hand. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling hazel eyes.
Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Barkeep, but he was a colossal failure. He now owns his own business.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Artistic. Bonds: In love, Adventurer, Military, Job. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Anselm Wheatley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He prefers to wear red clothing when he does not wear armor. His hair is short and silver. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: When he was but 5 years old his parents immigrated from the north. He moved out west to avoid the crime he committed. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world; and he is a bit of a kleptomaniac
Ideals: Logical. Flaws: Selfish, Hedonist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 300 gp.
Charles Roscoe, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a green poncho over his likewise colored trousers and shirt. His moppish auburn hair is in a traditional bowl cut. He has several tiny sapphire earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and to find somewhere to settle down
Flaws: Ugly, Terse, Hedonist, Mundane. Bonds: Rich. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
